True power of the chaos emeralds

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True power of the chaos emeralds

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True Power Of The Chaos Emeralds Video

That's A Chaos Emerald!

True Power Of The Chaos Emeralds Video

the true power of the choas emeralds True power of the chaos emeralds

Each location had its own unique emerald color, with the total number of colors being seven. A later plot development led to all Emeralds of a certain color being fused together as one, resulting in the seven emeralds of the games.

A black emerald served as a prison for Chaos 0 see Sonic the Hedgehog 80 , but it is not specifically stated to be a chaos emerald.

In the Sonic the Comic series, the emeralds are blue, yellow, red, green, orange, grey and purple. As revealed in Sonic Adventure , Chaos Emeralds have both positive energy and negative energy.

Our positive feelings toward each other can make them work! However, it is shown that the negative energies of the Chaos Emeralds are what gives them their color As seen in Sonic Adventure and Sonic Rush.

Although the Emeralds are described as having unlimited energy, [7] which is why they are often sought after by other characters, having all seven allows the energy to be tapped into more efficiently, as seen in Sonic Adventure 2 , after the ARK's Eclipse Cannon was fired with six emeralds, it was described as taking far too long to charge back up without the seventh.

Despite destroying a good portion of the moon by harnessing six emeralds, the Eclipse Cannon was only able to destroy a large city by using five Emeralds.

Super transformation is a frequently recurring gameplay feature and story element that allows the player to play as a powered up version of the character, traditionally obtained by collecting all of the Chaos Emeralds in addition to 50 Rings , as was the case in the Genesis games starting with Sonic the Hedgehog 2.

Super transformation generally gives the character enhanced speed, similar to using a "High Speed" power up. The transformation also originally gave the character the same effect as the "Invincible" power up.

The compromise in super transformation is that the power is sustained by Rings during gameplay. It originally took 50 Rings to enable the transformation, which are then gradually drained over time.

Starting with Sonic Adventure , players are no longer allowed to manually transform, but are simply given the ability through the story. The rings are only used as a gameplay mechanic to limit how long the form can last.

The exception to this was Sonic Riders , where only one Ring is needed. Running out of Rings in a final boss battle results in an instant loss of a life, usually due to the character being in unsurvivable conditions such as over a flooded city street, in the cold of space or the magma filled core of a planet.

Another general super transformation ability is flight. This was originally unique to Super Sonic as he would fly above the ground at maximum speed, and take to full flight at the end of Sonic the Hedgehog 2.

The ability is now shared by all transformations and is a defining trait. A character can also hover in midair as, beginning with Sonic Adventure 2 , the transformation is usually used in areas high above the ground.

Although it is a power up in itself, the super transformation can be powered up further. To do this, the player must collect all seven of the Chaos Emeralds and reactivate them in their powered up state as the "Super Emeralds.

If multiple people are around when the chaos emeralds are being used they can both enter "Super Form" such as Sonic Adventure 2 Battle, Sonic Heroes, and the Sonic the Hedgehog , however, even though there can be multiple users, they share the same amount of rings that keeps them in "Super Form".

Although Shadow the Hedgehog is the first to be seen using Chaos Control in Sonic Adventure 2 , the earliest known user of the ability is Black Doom , the Black Arms leader, as he could very well be over years old as he states before the "Sky Troops" stage in Shadow the Hedgehog that he visited Earth around that time years ago.

In the Shadow the Hedgehog game, Chaos Control is described as being enhanced with each Chaos Emerald added to its usage, until reaching full power with all 7 Emeralds.

Its use in the games has been inconsistent. Although cutscenes [18] and official bios [19] often claim that the Chaos Emeralds allow the use of Chaos Control, Shadow the Hedgehog has used it several times during gameplay and a few cutscenes without a visible Emerald, such as in Sonic Rivals and Sonic Battle.

The Sonic the Hedgehog Comic series takes a more consistent approach. However, Shadow is able to use Chaos Control without an Emerald, thus the Ultimate Lifeform can be included among them.

Appearing first in the 2-player mode of Sonic Adventure 2 and then canonized in the final level of Shadow the Hedgehog and Sonic X , Chaos Spear is an attack whereby bolts of energy are thrown at an opponent.

Another related power, that first appeared in the game Shadow the Hedgehog , is Chaos Blast. It is a large explosion of energy radiating outward from its creator.

These powers have been altered and expanded upon with game-specific abilities by subsequent video games. It has unbound power, and is used to keep the Angel Island afloat in the sky.

The Master Emerald also has the power to fully control everything that the Chaos Emeralds do, as according to the ancient saying from Sonic Adventure : "The servers are the 7 Chaos.

Chaos is power, power enriched by the heart. The controller is the one that unifies the chaos. Only descendants of Knuckles the Echidna 's tribe are capable of controlling it.

The Master Emerald can be shattered into any number of pieces, but can always be put back together flawlessly, with no loss of power.

The Chaos Emeralds were originally guarded by Chaos , a mutated chao that protected both the Emerald Shrine and the other Chao that lived there.

Tikal found Chaos and the Chao in her ancient Echidna tribe. She loved them and cared for them, but her father found out about them and wanted the power of the Emeralds for himself.

He attacked the Emerald Shrine and tried to steal the gems, but Chaos absorbed the negative power of the Emeralds, became Perfect Chaos, and destroyed the majority of the Echidna tribe.

Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own consciousness in the process. The Chao lived on and bred, however.

Knuckles is the Echidna that protects them in the time of the current Sonic the Hedgehog time line, and also the only Echidna left according to the Sonic the Hedgehog 3 manual in the Sonic Team storyline, other continuities like the American Sonic comics have more echidnas in existence.

In addition to information taken from the Sonic the Hedgehog games themselves, content from the instruction booklets of the U.

This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. For the topic of chaos theory with a similar name, see control of chaos.

In Shadow the Hedgehog , Black Doom uses a fully powered Chaos Control while the 7 Emeralds are nearby orbiting Shadow's head and float toward him, but don't touch him.

Retrieved We need them to charge to full power. I have Maria in my heart. But, can I do this? I wasn't sure if I could pull that one off.

Who'd be crazy enough to actually do something like that? Sign In Don't have an account? Start a Wiki.

A jewel containing the ultimate power!!! Certain applications of the ruby can even generate magma if used properly. Sapphire -- Ice and cold, the darker of the two blue gemstones governs lower temperatures.

The sapphire cannot create water, but any within range can be frozen instantly. Aquamarine -- Water is ruled by the lighter blue. It doesn't just create water, it can control the ebb and flow of it at will.

Topaz -- Lightning is the force dominated by this gem. For that reason, most machines would find the topaz to be the most prefered of all seven to be a power source.

Emerald -- Earth and ground is under the jurisdiction of the namesake gemstone. With the right user, the emerald could create entire mountains or valleys.

Diamond -- Light energy is what this jewel commands. An effective wielder can create anything from a focused beam to a blinding flare.

It's important to note that just because it's light doesn't make it "holy". It's simply the element alignment. Anything from inducing a blinding field of pitch black to firing waves of dark energy are within reason for this one.

Again, it's important to note that darkness does not necessarily mean "evil" by any means.

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It is not known why the Chaos Emeralds need collecting at the beginning of every game except, of course, for the purpose of game dynamics.

One explanation is that after the Chaos Emeralds are used to their maximum strength, they repel each other and so end up in Special Stages early games or just the "four corners of the world" later games , very much like the Dragon Balls from the Dragon Ball franchise.

However, there is one exception to this explanation. This is evident when he leaps off the Tornado and falls off-screen only to come racing across the ocean as Super Sonic before making his way onto Angel Island.

There, Knuckles then steals the Chaos Emeralds and hides them from Sonic so that he has to search from scratch like all other games. Thus, another explanation could possibly be that Sonic himself hides them so their power won't fall into the wrong hands, and so all of them won't be in one group for "easy picking".

Because of the huge power emanating from each emerald, creating radars to track them are relatively simple Rouge, Tails and Eggman all had one in Sonic Adventure 2 , and Tails used one again in Sonic Riders.

Each emerald is linked to each other, and as Tails describes, act like magnets attracting each other, allowing him to discover Eggman's location on the ARK.

Knuckles and Shadow also seem to have the natural ability to sense an Emerald's power. Many fans believe that Sonic and co.

Sign In Don't have an account? From there, the emeralds are left completely black and powerless, and are taken by Sonic and Light Gaia to the seven sacred shrines on different parts of the planet.

The emeralds' powers are restored one-by-one, and the seven continents are put back into place as each emerald is restored. At the end of the game, while inside each of the shrines, Light Gaia asks the Chaos Emeralds to bring the shrines to him, and the emeralds, as well as the shrines, appear inside the core of the planet, with the shrines combining together to build the Gaia Colossus, which Light Gaia controls via his own power.

But after learning so much, Sonic decided to let Cici keep them in her backpack. To collect the Chaos Emeralds the player must unlock and finish all the Sonic Simulator levels which requires gathering all red rings from the levels.

Once done, the option to use Super Sonic must be activated from the options menu. Sonic cannot use Wisps in this mode an alternate route appears in areas that absolutely need Wisps , and requires fifty rings to transform, but he gains bonus points every few seconds it's active and has infinite boost power, Super Sonic retains most of his old mannerisms in games like Sonic the Hedgehog 2 such as gliding when picking up speed and the fact Sonic needs fifty rings to transform once more as usual.

After all of them are obtained, Super Sonic is playable only to beat a secret, optional boss called Nega-Mother Wisp. In Sonic the Hedgehog: Light through Darkness , Cici has kept the Chaos Emeralds in her backpack because she had found them 3 months ago, but Arjar has took them without Cici noticing.

Shadow has got the Chaos Emeralds and take them to Sonic. For some unexplained reason possibly due to the Time Eater's actions the emeralds end up in the White Space.

The remaining Emeralds - Green, Blue, Red, and Cyan - end up getting drained of their color and drift through though the White Space, and the Sonics have to restore them by fixing the worlds.

In order to gain access to the Center of Time , Modern and Classic Sonic have to place all the Chaos Emeralds into the broken gears near the entrance in order to open it.

During the final confrontation when both Sonics get badly injured by the Time Eater, Sonic's friends appear and cheer on both Sonics.

The Chaos Emeralds then emerge from the Sonics, reacting to their friends' encouragements and they transform both of them into Super Sonic.

Beginning with Episode I , collecting the emeralds works the same way as it did in the original Sonic the Hedgehog game, by collecting 50 rings and entering the Special Stage at the end of an act.

Sonic would then need to navigate through a series of mazes that constantly tilt clockwise and counterclockwise, with many obstacles to reach the emerald.

In Episode II , the emeralds are obtained by reaching the end of an act with the exception of boss acts and the first acts of Sky Fortress Zone and the Death Egg mk.

II Zone with 50 rings and jumping into the giant ring past the sign post, and completing Special Stages designed in a half-pipe, which pays homage to Sonic the Hedgehog 2.

In "Marsha the Hedgefox", after completing certain acts, she earns a chaos emerald. In the final battle, Marsha is badly hurt by one of Dark Princess' dark matter balls but ends up being cheered by her friends from Sonic's world and the Land of Ooo.

The emeralds emerge from her and she transforms into super Marsha. Brawl when Sonic transforms into Super Sonic and when he turns back to normal.

The Chaos Emeralds can also be seen on Super Sonic's trophy. In one of Sonic victory poses Sonic is seen holding a blue Chaos Emerald.

The players team must recover the emeralds from Flappers and then use them to defeat a frozen version of the monster, Perfect Chaos.

It is possible to create synthetic Chaos Emeralds with the same wavelength and properties as the originals, but with less power.

The Metarex-made Emeralds seem to only have negative energy inside them as Sonic became Dark Sonic when he used a hoard of their fake Chaos Emeralds.

In addition, the artificial emeralds can also be used to sabotage devices that require Chaos Emeralds to power them. The Chaos Emeralds were originally guarded by Chaos , a Chao that had mutated due to contact with the Chaos Emeralds, and that protected both the Emerald Shrine and the other Chao that lived there.

Knuckles guards them as well as the Master Emerald. Tikal found Chaos and the Chao in her ancient Echidna family.

She loved them and cared for them, but her father found out about them and wanted the power of the Emeralds for himself.

He attacked the Emerald Shrine and tried to steal the gems, but Chaos absorbed the power of the Emeralds, became Perfect Chaos, and destroyed the Echidnas.

Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own spirit in the process. The Chao lived on and bred, however.

This is the point at which the Echidnas took over in protecting the Emeralds. Knuckles is the Echidna that protects them in the time of the current Sonic the Hedgehog timeline, and also the only Echidna left according to the Sonic the Hedgehog 3 manual in the Sonic Team storyline, other continuities like the American Sonic comics have more echidnas in existence.

Angel Island was not afloat in the time of Tikal, but was instead located in the ocean near the Echidna city now Mystic Ruins. It's possible the Floating Island was created when Perfect Chaos arose before Tikal sealed him which there is evidence of in the Sonic the Hedgehog 3 manual.

If this is true, the reason it does float high in the sky is most likely in order to protect the Emerald from invaders who might try to steal it like Dr.

Eggman eventually did. Another reason for the fact that the Angel island floats, could be that the Master Emerald's energy causes the island to rises high above the surface.

During the time of Tikal's life the Chaos Emeralds canceled out the Master Emeralds effects and after Chaos used the Emeralds to become Perfect Chaos, the lifting effect of the Master Emerald started although it is not shown in Sonic Adventure.

The question is, why does it float if the Super Emeralds are in the same chamber as the Master Emerald? This may mean that the Master Emerald provides power for the Chaos Emeralds, and can be made to stop their power or maximize their power in close range.

In the Archie Comics storyline, Knuckles is merely the latest in a long line of Master Emerald protectors, known as the Brotherhood of Guardians.

Blaze the Cat is the Guardian of the previously mentioned Sol Emeralds. In the first game of the series, Sonic the Hedgehog , there were six Chaos Emeralds.

The number was extended to seven Emeralds in Sonic the Hedgehog 2 for the Mega Drive , and that number has been consistent ever since, with a few exceptions such as most other 8-bit titles.

Each character held an Emerald in the "story mode", and to get another one from a different character, they must be defeated in a fight.

However, instead of the traditional seven Emeralds, there are eight. The widely accepted reason for this is because there are eight fighters, and so Sega added another Chaos Emerald.

Some fans believe that this eighth Emerald is fake, but it is usually treated as a gameplay device rather than a significant plot element.

There is also the possibility that the eighth Emerald is in fact the Master Emerald because it was obtained by Knuckles.

Though the Master Emerald is green, and Knuckles' Emerald was red, there is the possibility that the Master Emerald can influence the color of the Emeralds including itself in addition to the amount of power they will release.

This would explain why the Emeralds occasionally appear pink or orange. However, the term usually applies to the seven smaller Emeralds.

In Sonic the Hedgehog 3 , after accessing the Sound Test and entering a code, the player has access to a secret, and very difficult, 8th special stage.

Upon completion, this stage yields the gray Emerald. They unlocked a "golden" Emerald instead of the gray one as in Sonic the Hedgehog 3.

After that, the player goes on to the Angel Island Zone stage. This Emerald is considered a glitch. In Sonic the Hedgehog Spinball , there appeared to be 16 Emeralds, all of which were dark blue.

Sonic may have been collecting the same Emeralds each stage, however. A seventh, purple Emerald then appeared in Sonic the Hedgehog 2.

In Sonic the Hedgehog 3 , the pink Emerald was replaced with cyan one, and the yellow Emerald became orange. In Sonic the Fighters , there were eight emeralds, one for each playable character: Sonic blue , Tails orange , Knuckles red , Amy pink , Bean green , Bark yellow , Fang darker purple , and Espio violet.

Certain games have used their own unique colors for the emeralds - in the 8-bit version of Sonic the Hedgehog they are light blue, dark blue in Sonic Spinball , while in Sonic Battle they are all green.

Special zones sometimes house Emeralds that are white see Super Sonic vs. Hyper Knuckles , February , a black Emerald served as a prison for Chaos 0 see Sonic the Hedgehog 80 and mention is made of a red Emerald on an alien home world see Sonic the Hedgehog In the UK's Sonic the Comic series, the emeralds are blue, yellow, red, green, orange, grey and purple.

This is apparently a fake emerald, and it looks slightly like tinted glass even though when looking at the texture files of the game, the texture for this Emerald is the same as in Sonic Adventure 2.

According to the doctor Eggman, Chaos Emerald contains unfathomable energy and nobody has ever been able to find one before. With one of it, he'll be able to boil world's largest egg in the world's largest pot, which has been dreaming since as a child.

Chaos Emerald is never mentioned in later volumes. Art by Nigel Dobbyn. Shadow is a bit closer to the middle of things, able to inherently use chaos energy techniques and power up said techniques with the emeralds, as well as go Super himself.

Robotnik, on the far end of things, cannot access any emerald powers at all, and can only rely on machines to utilize their power instead.

It all depends on the person with the gem in hand, and though it's been noted that people who are able to understand and attune themselves to the flow of power in the emeralds are usually more capable of using them, there always exists such a thing as having talent for it.

One could also argue that, for that very same reason, the emeralds themselves are what brought about The Cataclysm in the first place. Though no one has ever done it, it IS theoretically possible for someone other than the usual Sonic characters to collect all seven emeralds and activate a Super form.

The chances of it happening are admittedly slim, though. Who'd be crazy enough to actually do something like that? Sign In Don't have an account?

Start a Wiki. A jewel containing the ultimate power!!! Certain applications of the ruby can even generate magma if used properly.

Sapphire -- Ice and cold, the darker of the two blue gemstones governs lower temperatures. The sapphire cannot create water, but any within range can be frozen instantly.

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